Ars Technica Gaming — Gaming — Fri, 31 Jul 2026 17:07:42 +0000
Summary
Sony CFO Lin Tao said through an interpreter during an earnings call that Sony is "cautiously" moving ahead with plans to stop producing PlayStation game discs as of January 2028, citing the overall progress of content digitalization as the biggest reason for the decision. The announcement has drawn backlash from gamers and prominent industry figures, who raise concerns about buying revocable licenses rather than owning games and about titles becoming unavailable if Sony closes its digital storefronts. Tao acknowledged the strong reactions, saying games are tied to people's fond memories and that Sony will continue exploring how to engage gamers in the future digital ecosystem. The shift reflects current sales trends: digital downloads made up 78 percent of Sony's full-game unit purchases in the fiscal year ending March 31, and Circana data shows only seven PlayStation games sold over 100,000 physical units in the first half of 2026, compared to 100 in 2008. U.S. physical game sales overall fell from 297 million units in the June 2008–June 2009 period to 37 million in the past year.
Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.
During an earnings call, Tao said there are “various reasons” for Sony’s decision, with the biggest being that the “digitalization of [content] overall has been progressing.”
“When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.
Sony’s announcement this month has drawn backlash from gamers and big names in the gaming industry who question a future in which they don’t own PlayStation games but instead buy licenses, which can be revoked. There’s also concern that some games will become hard to find if Sony eventually closes its digital storefronts.
Tao acknowledged that “people have strong views” about the end of PlayStation discs.
“Games are loved by many people,” she said. “It’s a form of entertainment that’s loved by people. It’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that, and in the future digital ecosystem how… we engage the gamers is something that we would like to continue to explore.”
The change in strategy reflects how Sony sells games today. In its fiscal year ending on March 31, digital downloads accounted for 78 percent of Sony’s full-game unit purchases. In 2008, 100 PlayStation games sold over 100,000 physical units in the first half of the year, compared to seven in the first half of 2026, according to data shared this month by Circana analyst Mat Piscatella. More broadly, physical game sales have declined from 297 million units in the US from June 2008 through June 2009 to 37 million in the past year, Circana’s data says.
Original article: https://arstechnica.com/gaming/2026/07/sony-acknowledges-backlash-will-cautiously-move-forward-with-end-of-discs/ Source: Ars Technica Gaming